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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
### Introduction This PR adds the ability to control the corona z-testing in the engine, brings the possibility to create the ps2 classical big sun lensflare effect (when z test...
In addition to what Lpsd said in #1197 I renamed: Both ( setCameraShakeLevel & getCameraShakeLevel ) to ( setCameraDrunkLevel & getCameraDrunkLevel )
We have setColorFilter and resetColorFilter, but getColorFilter doesn't exist. With the effect of color filter, dxDrawMaterialPrimitive3D doesn't show its real color on screen. To remove the effect of color filter...
### Is your feature request related to a problem? Please describe. You can't now check if you're in vehicle in serveride. getPedOccupiedVehicle should return data only when player is in...
Fixes #2565 This PR adds a new function called **getVehicleEntryPoints** which returns a table containing the positions to 4 possible entry points to a vehicle. Note that this does not...
### Is your feature request related to a problem? Please describe. It's not possible to pass multiple values to ignored element Also, it's not possible to process line that hits...
### Describe the bug Recently i tried this HLSL value and the result is bad. I dont know if this can even be fixed but in its current state GENERATE_NORMALS...
### Describe the bug isElementInWater returns always false when teleporting player underwater (client + server side too) ### Steps to reproduce ```lua srun source:setPosition(1439.7230224609, -249.67440795898, -8.6027641296387) crun isElementInWater(localPlayer) ``` ###...
### Describe the bug createWater doesn't work at all when resource is restarted, it works only when resource is already started and you join server or any water wasn't created...