mtasa-blue icon indicating copy to clipboard operation
mtasa-blue copied to clipboard

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.

Results 500 mtasa-blue issues
Sort by recently updated
recently updated
newest added

### Introduction This PR adds the ability to control the corona z-testing in the engine, brings the possibility to create the ps2 classical big sun lensflare effect (when z test...

enhancement

In addition to what Lpsd said in #1197 I renamed: Both ( setCameraShakeLevel & getCameraShakeLevel ) to ( setCameraDrunkLevel & getCameraDrunkLevel )

enhancement
feedback

We have setColorFilter and resetColorFilter, but getColorFilter doesn't exist. With the effect of color filter, dxDrawMaterialPrimitive3D doesn't show its real color on screen. To remove the effect of color filter...

enhancement

### Is your feature request related to a problem? Please describe. You can't now check if you're in vehicle in serveride. getPedOccupiedVehicle should return data only when player is in...

enhancement

Fixes #2565 This PR adds a new function called **getVehicleEntryPoints** which returns a table containing the positions to 4 possible entry points to a vehicle. Note that this does not...

enhancement
feedback

### Is your feature request related to a problem? Please describe. It's not possible to pass multiple values to ignored element Also, it's not possible to process line that hits...

enhancement

### Describe the bug Recently i tried this HLSL value and the result is bad. I dont know if this can even be fixed but in its current state GENERATE_NORMALS...

bug

### Describe the bug isElementInWater returns always false when teleporting player underwater (client + server side too) ### Steps to reproduce ```lua srun source:setPosition(1439.7230224609, -249.67440795898, -8.6027641296387) crun isElementInWater(localPlayer) ``` ###...

bug

### Describe the bug createWater doesn't work at all when resource is restarted, it works only when resource is already started and you join server or any water wasn't created...

bug