mugmuggy
mugmuggy
AI Hospitals, I have a cut of my code in progress https://github.com/CorsixTH/CorsixTH/compare/master...mugmuggy:aihospitals And a [build](https://ci.appveyor.com/api/buildjobs/26sshhhkwyn3wksf/artifacts/CorsixTH%2FCorsixTH.zip) I do know it crashes sometimes on annual report and I still have to validate...
I thought I would just add a few more issues here to this one around the annual report. - Charts title year is year + 1, ie first year should...
Its behaving as documented: https://github.com/CorsixTH/CorsixTH/wiki/Lua-Console#inspect-an-entity Its the last entity hovered
I mean its hard to say, but it doesn't look like you clicked through to the lecture chair, but the cursor is either hovering it (the Doctor is not selectable...
Nurse deals with the last patient before the issue occurs. The next patient in the queue which is queued in the building to the right is popped. That patient holds...
Original looks something roughly like this: They appear most effective in training 3 or less (count of occupied lecture chairs). They impart ability at the rate of gbv.TrainingRate / (number...
Appears to be deterministic as its incremented each time until surpasses the threshold for the specialty. Still encapsulated in that random mod check. Note this is roughly what is going...
They are the same basic formula - variable / (specialties * effectiveness). Variable changes. When I find the time I'll trace through to confirm. TrainingRate only applies to the ability,...
Taking a look at Corsix, a training room (minimal room will have a training_factor of 5.0). Staff:tickDay called everyday initiates the training calculations. Below assumes 1 trainee and 1 consultant...
Debugged the original. The skills are updated as above. The 'training ticks' in the original vary in time. The cycle of animations controlled I guess by some random number generator....