mugmuggy

Results 60 comments of mugmuggy

I mention the same issue in #1462 and its basically driven, from memory, that there is no todo_interrupt processing on the UseObjectAction, thus the logic has to start and starts...

The video points out the bench use one quite clearly. Seemingly they are just reappearing but they are appearing on the last tile before the UseObjectAction starts. Before ![image](https://user-images.githubusercontent.com/8009292/89405014-3a1b8080-d75e-11ea-9f6c-a4a53de2f23f.png) UseObjectAction...

Should note this occurs as must_happen is true, if its false, like a patient about to use bed in ward the UseObject action is dropped. The following is a _reasonable_...

I think this can be explained with #372. As the actions are interrupted they can_join_queue_at in SeekReception allows the patients to join the queue once they have entered the hospital,...

Win/Lose logic looks fine in https://github.com/CorsixTH/CorsixTH/blob/644f4dddf402d9d7cd237f926901ce0fb974f407/CorsixTH/Lua/world.lua#L1366 The balance with loan on lose conditions was removed a long time ago https://github.com/CorsixTH/CorsixTH/commit/cee62ed4a0b750f40643539146b754acd8a7bf64 As this progress bar is supposed to represent how close...

This looks to be a frame desync complicated by using the object with split animations. The staff member in this case is a junior doctor. Entity.tick has these junior staff...

Action queue shenanigans interruption this one. The walk to the sink/op table specifically has 'disableTruncate', which means they must occur. The other actions also have disableTruncate, the UseObjectAction doesn't have...

No path to the chair, patient can't get to the chair and the doctor placed behind the desk near the chair also can't leave. #1667 sets a flag, but your...

I think my comment threw everyone off, and its not clear. Defaults are used if they are missing, the key issue is when switching between versions, the config being written...