Martin Müllenhaupt
Martin Müllenhaupt
I just tested the `DisconnectFromPeer` message, but it looks it doesn't have the desired effect on the game: the peer is still about to time out. I was hoping for...
I also tested `EjectPeer` but without effect either. I guess you can't disconnect without timing out. But there must be a way using the P2P protocol.
But Alt-F4-ragequitting still hangs everyones game, right? I just tested this.
I run a docker container as described in #4. But the container crashes on login attempt with this exception. This is my auth snippet from the defaults.yml file: ``` auth:...
My log from the test with nojoke. [logs.zip](https://github.com/FAForever/client/files/619758/logs.zip)
Also create a test for the `uniqueID()` function for travis and appveyor.
The faf-uid and faf-ice-adapter downloading functionality would be nice if you run the client from source. We'd need a helpful error message with download instructions anyway. so let's just start...
I experience the same problem. Client freezes for a while, then the traffic blocked message. @b2ag experienced the same problem. But we're using the client natively on Linux. Two days...
Here's the current ICE-enabled branch: https://github.com/FAForever/client/commits/feature/ice-adapter I post links to current builds here: https://github.com/FAForever/client/issues/592 Note that the test server needs to run the ICE enabled branch https://github.com/muellni/server/tree/feature/%23233-ice-support so ping me...
I don't think that's the problem here. The UI is responding, the gamedata updater is running, missing maps are downloaded. Only FA isn't launched.