Jonas Matser
Jonas Matser
Would anybody be interested in cooperating on a Tokio version of rust-fuse? I feel like this could be a huge improvement when using other tokio (or futures) based services in...
This fix is needed because leads for Evil Necromancer will be broken otherwise (it will end up as ` "key_leads": true, "leads": true`). https://github.com/modality/charred-black/blob/d588af2a8b7d68d089acc27f49c6f3b8a2c9f4ef/src/lib/data/wizard.rb#L83-L84 should be (something like) this: ```...
There's a trailing comma in Death Artist stat: "p," https://github.com/modality/charred-black/blob/d588af2a8b7d68d089acc27f49c6f3b8a2c9f4ef/src/data/wizard/lifepaths.json#L1157
I did an initial implementation that uses a stream rather than inflating the whole compressed buffer at once. This limits memory usage to some extent, although the compressed buffer can...
Since we're running into the same issue in #1228 I'd like to pick up Sijmen Huizenga's work from #1268. I've fixed the hound comments. Could a maintainer take a look...
Depends on #21 Currently mangles the linestrip example, I'll create a new one. TODO: - [ ] Make a separate example - [ ] Allow segment colors
Round join and cap (possible to render in a single draw call per line, instead of two), bevel joins, etc. See https://wwwtyro.net/2019/11/18/instanced-lines.html
According to some comments and https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau, instanced rendering of small meshes is not the fastest and can be outperformed by one or more larger draw calls. I've tested a simple...
This should reduce the incidence of the infinite miter to only when the line segments are almost parallel in 3d rather than in screenspace. A much less common scenario. See...
See https://acegikmo.com/shapes/docs/#anti-aliasing Decrease opacity with distance from the centre of the line.