Daniel Adams
Daniel Adams
I've added spec comments where applicable. Here's the full flow for reference: # Embedder In `ports/servoshell/app.rs`, we call `handle_gamepad_events` in the `handle_events` function. `handle_gamepad_events` is a function in `ports/servoshell/webview.rs` that...
In addition to the WPT changes there's one notable remaining issue that still needs fixing, which is that button inputs don't seem to register on their very first input, but...
> Interesting. Is that after the connected event has been fired? I can imagine some input coming-in before that and being ignored. It is, that's what confuses me about it....
I've figured out the button issue! Turns out it stems from how I'm handling events from GilRs. There are ButtonPressed, ButtonReleased, and ButtonChanged events. I've been listening for ButtonChanged, but...
@sagudev Wu Yu Wei mentioned on Zulip already that it looks good
Specifically using the Hubs Cloud 1.17 template, though as Matt mentions this has been an issue for quite a while now. And to clarify the effect even more, it completely...
I did a quick profiling session with my headset and `chat-message.js` does actually appear to be where the blocking is happening. I have a suspicion on what might be happening...
So yes, it does look like html2canvas is completely blocking while it's rendering the text bubble in `createInWorldLogMessage`. Bumping to the latest version shows no changes. Confusingly, spawning in a...
Apologies for the delay, I think I understand the source of my confusion though: in the case of spawnChatMessage, the object is being rendered and then added to the scene...
This would definitely be one of the most exciting features to actually see get spec'ed out properly. I started attempting a Bikeshed draft myself a while ago but got sidetracked...