Daniel Adams

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For sure. I'll take a look tonight and see if I can update the model to glTF also. In the future it would definitely be cool to support a wider...

Think we can close this now that #274 is in

@dmarcos This can be closed now

> same for me, I am using meta quest2. The page is loading, but I cannot paint. I have tried this on the default quest browser. This *was* fixed, seems...

I'll test it again later today, but it seemed to be consistently happening

Took some timestamps and it is definitely running init code before DOMContentLoaded ![](https://i.imgur.com/i77Hey9.png)

@dmarcos This can be closed now that updates are merged

Revisiting this one after a little bit. I tried using a constraint but it had no visible effect, and I'm not sure it would have worked to begin with given...

> > same for me, I am using meta quest2. The page is loading, but I cannot paint. I have tried this on the default quest browser. > > When...

After poking around with [Audion](https://chrome.google.com/webstore/detail/audion/cmhomipkklckpomafalojobppmmidlgl) on some Ruffle games it seems like the minimum needed from WebAudio would be: - AudioNode - AudioBuffer - AudioBufferSourceNode - AudioDestinationNode Along with BaseAudioContext/AudioContext,...