Michael Prijatelj
Michael Prijatelj
I’m with Bolts on this; as a user of Hex Token Size Support, if an Alpha channel was added, it would be highly preferred if such an option was configurable....
Copy pasting the steps mentioned on discord: If this done before the Machine Mind removal, I’d expect that the most it would need updated is data variables changed to point...
@dodgepong Quirks aren’t part of bonds; they’re for cloning after a character dies. It’s a very specific case that doesn’t always come up for a character (obviously) but CompCon does...
So, I’ve tested this a bit more, and I’ve found that Lancer Initiative *does* respect initiative order within each Disposition, but initiative needs to be set by right clicking each...
To chime in with my 2 cents: I'd love it if automatic damage reduction/amplification could be applied for Resistance, Exposed, Armor, Miss-for-half-damage, etc, **_without_** the need for a GM to...
I am sure that full Lancer damage automation, with all edge cases covered, would require a significant amount of developer effort. However, I am not pushing for full damage automation,...
My 2 cents: Separating the damage roll from the attack sounds similar to Fantasy Grounds Unity’s pattern to attack/damage/effects, where an attack or save is performed with 1 “macro” and...
UPDATE: I can sortof reproduce this in an existing Lancer world that has an older version of Lancer Compendium Data: 1. Create a pilot in CompCon that has deployables 2....
After forcing the v3.0.46 update, I attempted to try to reproduce this with an old import of Long Rim data. I couldn't reproduce it, but I'm not sure how recently...
Okay, on another world I updated from v9 to v10: I hit `world.deployable` errors when importing a pilot using core data, but after I installed the Long Rim LCP (completely...