Madeline Sparkles

Results 16 issues of Madeline Sparkles

I was using lyon to make triangles from collider info obtained from svg shapes. However, when testing, I've found that when using the Triangle shape, the collision is very wacky...

C-Bug
A-Geometry
P-High
D-Medium

This is the code I'm using to generate a collider with compound shape. ```rust fn get_collider( nodes: &HashMap, attributes: Option, ) -> Option { let path = tessellation_single(nodes.get("collider")?); let vertices:...

![image](https://user-images.githubusercontent.com/33348966/172990994-50f44362-2e92-4c96-bf4c-51de78073235.png) ![image](https://user-images.githubusercontent.com/33348966/172991025-d9ded102-a883-4113-a323-2b2597b774fc.png) ![image](https://user-images.githubusercontent.com/33348966/172991110-b122bc2e-7559-417b-9344-14f7918d849a.png) ![image](https://user-images.githubusercontent.com/33348966/172991136-d193f67b-f5bd-42ed-a0fd-26e57a0a38d7.png) --- Might generate infinite power, will comment on this later when I test. --- It generates more at 32 rad/s, and less at anything else.

We have a HashMap in our thing that's passed into Rune functions. We used to use simply String since it worked, but we've found there to be performance bottleneck due...

enhancement

We used PaintCallback to paint something with Vulkan inside of a egui Rect. Is that a functionality included with rend3-egui?

Is there any reason not to prefer Arc over Rc?

E.g. when I type a lot of `?` (????????????????????????????????????) the game crashes. IME: fcitx5 Input Method: Chewing (新酷音) Crash report: https://pastebin.com/ww74cSJx

**Describe the bug** When having a auto sized Window, texts get squished when the app window is small (see screenshots). This is to be expected. However, it does not return...

bug

![image](https://github.com/SecondHalfGames/yakui/assets/33348966/897830a9-5595-44fe-a503-175639be503d) `The expected strategy of a layer+reflow+scrolling container should work. If not, there's a bug in one of those components that we gotta look at`

bug