Martin Schultheiß
Martin Schultheiß
in general should'n be there a updateSettings-Object with a keys in roles[role].settings
will merge next week
Just saw I need it needs auto merge
this room setup caused full terminal, my carrys always transfer to extrator  added to Creep.prototype.transferToCreep right after ```js if (!Game.creeps[otherCreep.name]) { continue; } ``` this ```js...
maybe try with the power[creep.role] creeps first? one or 2 melees + 4 healers and if `room.status = 'clean'` check for role spawn transporter, could be nearly the same code?...
Qs: - the 2nd one is called brain.startSquad, or not? - where is the 1st one implementedor, is'n yet? thoughts: - **squads** maybe should change thier name into: `intension` +...
remove examples/Thumbs.db ? @mikepound and merge?
btw, you should check for the main-path and maybe just allow to spawn creeps on the street... else it could happen that our ceeps get stuck behind our structures, right?
withdraw Tombstone is implemented, see https://github.com/TooAngel/screeps/blob/master/src/prototype_creep_resources.js#L120 ```js Creep.prototype.withdrawTombstone = function(onlyEnergy) { ``` add them up into `Creep.prototype.pickupEnergy` **Ruins** are _´quite´_ new to the game
see https://github.com/TooAngel/screeps/issues/659#issuecomment-1241654303 maybe use `Creep.recycleCreep` if they have enough time to return to the base spawn