Fabio Schick
Fabio Schick
**When merged this pull request will:** - Fix Racks being broken for the Zeus Player when remote controlling AI in vehicles, which resolves #1267: It was caused by the `sys_rack/fnc_rackPFH.sqf`...
**When merged this pull request will:** - Add an API function `setupRadios` that allows easy setup of channels on all radios a unit is carrying; As per the function's description,...
**When merged this pull request will:** - *Add the joy of ropes to ACRE2, which will finally resolve #727;* - Prevent 2 or more players from simultaneously accessing a vehicle's...
**When merged this pull request will:** - Hide Infantry Phone interaction on destroyed vehicles; - Return Infantry Phone when going unconscious; - Add Infantry Phone to ~~`Wheeled_APC_F` class inheritors~~ Vanilla...
Very recently, help on the ACE3 Discord finally allowed me to get file patching to work on a project I integrated HEMTT into. As it turned out, the issue was...
Hi, our community noticed the lack of a custom logs directory option, so we added it. First with a dirty override of `Logs.prototype.logsPath()` and now a *slightly* cleaner implementation 😄
- Add: Mission Parameter to toggle loadout/position saving between connections (@mrschick). **When merged this pull request will:** - Add a mission parameter that allows selecting whether a player slot's current...
**When merged this pull request will:** - Make all ejection seats on vanilla jets use non-steerable parachutes instead of steerable ones;
**When merged this pull request will:** - Add a "Follow Unit" Waypoint Action to Drones, to emulate the vanilla "Follow Unit" behaviour from the UAV Terminal, which is unfortunately only...
## **Describe feature request.** Currently ACRE Racks appear to be set up so that they are connected to the intercom, requiring use of the FFCS to "use" them. I understand...