mrobaczyk

Results 4 comments of mrobaczyk

In my project in test's Teardown we do: - unlink all gameobjects - deactivate entitas systems - clear scene (destroy gameobjects, clear DontDestroyOnLoad scene) - destroy all entities - reset...

Hello, is there any chance to fix this problem?

After giving it a little bit more thought it's unclear for me how it should exactly work. The SF version on lichess is changing very often, right? Given that, maybe...

After adding these Debug.LogErrors and also in Entitas/Sources/Generated/Contexts.cs in the InitializeContextObservers() method I'm getting the following exception: ``` UnityEngine.UnityException: get_isPlaying is not allowed to be called from a MonoBehaviour constructor...