Thorsten Ball

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Little end-of-day-update: * Made progress on the `display-link` branch, removed the blocking call, made it redraw on window resize and window launch. So now it should work as before. *...

> In the Metal HUD I still see FPS alternating between 60fps and 120fps exactly. Is Zed running at vsync and Metal just throws the extra frames away? The M1+...

That does look like it's working as intended though, right? FPS is variable between 60 and 120hz here.

Ah, I see what you're saying. It's not really variable, but only flipping between 60 and 120hz?

Interesting. On my M3 Max I don't see the flip-flopping between 8ms/16ms. See screenshot above: ![screenshot-2024-01-31-15 40 27@2x](https://github.com/zed-industries/zed/assets/1185253/278b0925-3872-4b2d-8009-dbe61cb8bd93) Also worth noting: according [to this documentation on Adaptive Sync](https://developer.apple.com/videos/play/wwdc2021/10147/) one requirement...

Just adding another puzzle piece: on the M3 Max display (no other display attached, attached to power), I can scroll through `types.ts` and hit 120fps pretty consistently. It only drops...

I just reverted that commit on the branch. You can try that again.

@jish friendly ping that you need to sign the CLA.

Closing this since it's been superseded by https://github.com/zed-industries/zed/pull/11292

Given the following structure ``` nested-go-proj └── src ├── go.mod └── main.go 2 directories, 2 files ``` When I open Zed at `nested-go-proj`, as part of [initialize](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#initialize) we send this:...