Sebastien Guillemin
Sebastien Guillemin
I feel the right way to achieve this would be put the target panel in a fullscreen container and let the layout do the positioning. However, this currently isn't a...
I suspect what @ericbourque29 was referring to is that in Android, not only will up and down events be fired, but also a tap event. However, the TouchObserver doesn't consume...
Personally, I'd still consume UP and DOWN events, but *also* TAP events.
For a SoundTween, the interest I could see is the sound duration handling: you could create a sequence with some action *after* the sound is done playing (not merely after...
I experience a similar issue on IDEA 2022.3.3: no preview. Turns out it's just a misleading user experience for someone used compose on Android Studio. The preview doesn't appear automatically,...
@sifraser a bit late of an answer, but this usecase seems impossible to solve by kotlinx-cli, as it needs to be able to compute all default values **before** user input...
> Can you clone this repository : https://github.com/dwursteisen/minigdx-game-template and un `gradlew runJvm` and come back to me to tell me if it's working or not? @dwursteisen I'm experiencing the exact...
Ticket is a bit old, but it seems to me like the `HttpClient` configuration misses `expectSuccess = true` in order for the call to fail in case of a non-20X...
> There's already a ticket for this with a command-line workaround - [#1196 (comment)](https://github.com/johnfactotum/foliate/issues/1196#issuecomment-2438425213) Maybe this issue can be closed as a duplicate then?
Stumbled on this issue as well: this is actually a regression originating from the LWJGL3 backend: it used to work fine with the LWJGL2 backend. I guess that's linked to...