mrkubax10
mrkubax10
> Perhaps a future proof way of fixing this is to mark one of the persisting unstable tiles (e.g. images/objects/unstable_tile/snow.sprite) as the default sprite and tell the object to always...
This issue seems to happen always, not only after following steps mentioned here. I don't consider this as an error because it indicates that player exceeded level time.
Can't reproduce, maybe it's Windows-only thing?
Technically it should be possible without restarting game because Pingus has such option and it works like that.
I can't reproduce this issue, does it still happen on latest master?
Well I wanted to use this function too but according to this website: https://www.khronos.org/opengl/wiki/OpenGL_Context > `glGetIntegerv(GL_MAJOR_VERSION, *);` > `glGetIntegerv(GL_MINOR_VERSION, *);` > These are available on OpenGL version 3.0 and above...
Apparently this is intended key shortcut. Hold one of shift keys (left or right) then move object with mouse. I propose this change: right shift should be used to move...
Could you check if #2186 fixes fallback issue? You can get binaries here: https://github.com/SuperTux/supertux/actions/runs/2017569332
#2190 also fixes issues with owl carrying other objects than skydive that I was able to find.
@NickerAbanTRY23F what are you doing?