mrjustaguy
mrjustaguy
This is expected, as it's rendering as many frames as the CPU can possibly send to it, and Mailbox only works on forward and mobile renderers - https://docs.godotengine.org/en/stable/classes/class_displayserver.html > [VSyncMode](https://docs.godotengine.org/en/stable/classes/class_displayserver.html#enum-displayserver-vsyncmode)...
In my experiments I've found that setting all the levels to 1 and normalizing, with intensity at 0.8, and strength at 1, with soft light (so current default aside from...
New issue to add - Compatibility Positional Shadows assigning wrong Shadow maps - https://github.com/godotengine/godot/issues/92486
VS as .tres works 100% fine, on 3.2.3. only thing is that the creation doesn't allow .tres extension when creating a Visual Script... a quick UX fix (to prevent the...
This is already implemented in VS, just requires far more knowledge about how things work then actual coding and is VERY non-user Friendly in it's current state. How to solve...
Lights don't render on Mobile in github artifacts, tho work fine (with forced lambert shading) on Remi's Pre-Alphas
Here I've made an issue https://github.com/godotengine/godot/issues/55892 with the current Nightly Build. I suspect GPU architectural issues if people on newer GPUs don't have this issue.