mrjustaguy

Results 17 comments of mrjustaguy

This is expected, as it's rendering as many frames as the CPU can possibly send to it, and Mailbox only works on forward and mobile renderers - https://docs.godotengine.org/en/stable/classes/class_displayserver.html > [VSyncMode](https://docs.godotengine.org/en/stable/classes/class_displayserver.html#enum-displayserver-vsyncmode)...

In my experiments I've found that setting all the levels to 1 and normalizing, with intensity at 0.8, and strength at 1, with soft light (so current default aside from...

New issue to add - Compatibility Positional Shadows assigning wrong Shadow maps - https://github.com/godotengine/godot/issues/92486

VS as .tres works 100% fine, on 3.2.3. only thing is that the creation doesn't allow .tres extension when creating a Visual Script... a quick UX fix (to prevent the...

This is already implemented in VS, just requires far more knowledge about how things work then actual coding and is VERY non-user Friendly in it's current state. How to solve...

Lights don't render on Mobile in github artifacts, tho work fine (with forced lambert shading) on Remi's Pre-Alphas

Here I've made an issue https://github.com/godotengine/godot/issues/55892 with the current Nightly Build. I suspect GPU architectural issues if people on newer GPUs don't have this issue.