mrjustaguy

Results 17 comments of mrjustaguy

Here's what my testing has found On a GTX 1050 Ti at 1920x1080 in my project 8k Clustered Elements Limit 32x32 costs about 2ms base (for baking cluster) 64x64 costs...

The Screenshots you provided prove that fp16 is faster, by 16 microseconds per frame. Really however, there is little difference between the two both visually and performance wise in most...

FSR works on a Quadro K2000, which is a Kepler architecture, which is used by the GTX 600 and 700 series, so it should work for 900 series too. No...

Do note that this implementation fails to hide Z-far effectively. Here is a Plane (default camera settings, fog settings in pic) See banding visible on the Left and Right of...

This Might soon be only relevant to FSR2.. Here's the current state of https://github.com/godotengine/godot/pull/85462 results with TAA on vs off TAA On: ![image](https://github.com/godotengine/godot/assets/50302479/052cd333-60d7-4fdd-8d26-800c8d87f9e2) TAA Off: ![image](https://github.com/godotengine/godot/assets/50302479/f0887325-6e13-48cd-b7db-5df5816c48cd) This Quality is also...

Has anyone tested this on newer Nvidia GPUs? (16 series, 20 series, 30 series and 40 series)

What driver version is he using? also @Lippanon what driver is the 1070 on?

Says Projectors, Reflection Probes and Lightmaps are not supported but planned in warnings but not here in missing features

also https://github.com/godotengine/godot/issues/83313