Thomas Altenburger
Thomas Altenburger
Please check [this issue](7815) for tutorials. This present issue is only to discuss articles and the API documentation. (Articles are kind of linked to tutorials, especially the getting started section,...
I would suggest a visual markdown editor like [Marktext](https://github.com/marktext/marktext).
This is a reflection issue when using AOT compilation, you might want to disable trimming and/or assembly-level linking, or configuring the trimmer to not trim ```Microsoft.Xna.Framework.Content.ListReader``` (and likely other Reader...
Thank you again for all this work! It's a big and important chunk which will also have effects on the console implementations. 3.8.1 should be releasing soon, so one of...
@Jjagg Couldn't we have an url rewrite rule for the .org and .rocks to redirect to .net for all pages and subdomains? The forums are broken on the .net and...
It is not documented but MonoGame should support ```linux-arm``` and ```linux-arm64``` as-is through DesktopGL (providing a local SDL2 and OpenAL-Soft installation). Raspberry performances with MonoGame are extremely bad (if you...
> I have tried my game using the Mesa Lima shim OpenGL driver (armbians default) and for my game it works well enough on a €25 orange pi one (4x1.6...
@JDoucette would you happen to know if this behavior is the same on XNA or is it really unique to MonoGame? I wouldn't mind a test against 3.8 as well....
I agree that a fully XNA 4.0 Refresh compliant version and that it can refer to the MSDN documentation is essential. Maybe it would be interesting to name such a...
Weighting in as a MonoGame admin to note that the content pipeline isn't going anywhere. EDIT: see comments below to avoid confusion.