Thomas Altenburger

Results 108 comments of Thomas Altenburger

Hey! All help is very much welcome! 3.8.1 hasn't release yet, but it should be very soon. While waiting, you can try downloading the packages and extension manually and [setup...

> @mrhelmut Howdy, my partner and I are in the midst of completing a tutorial series for creating a space shooter video game from scratch. We feel that it will...

It sure sounds great too.

> I emailed the author but don't get any response. An absence of reply is not a consent.

> Hi guys, it is me, the creator of those tutorials mentioned before (rbwhitaker.wikidot.com/monogame-tutorials). I had a Discord chat with somebody (Forged1212) and tried to reply to an email I...

Removed because not enough demand/users over the availability of maintainers to keep maintaining them. If anyone wants to contribute them and setup the build process to package them in a...

Thanks! I'll review it soon, it seems straightforward enough.

Dean managed to get Microsoft's approval to use [the XNA documentation](https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb200104(v%3dxnagamestudio.41)), as long as what we grab from it has this copyright to it: ```© 2012 Microsoft Corporation. All rights...

The footer indeed looks like the best solution.

I've been looking into the OpenAL code lately, and there are definitely some caveats in regard to ```Apply3D()``` and ```ApplyFilters()```. I'm expecting to look into improving the accuracy toward WindowsDX/XNA...