Thomas Altenburger
Thomas Altenburger
BRUTE is "just" a .NET runtime. It is not bound to MonoGame/FNA and it can be used to run anything that is .NET on those machines. But it is worth...
Yes and no. The rd.xml thing is only to avoid trimming on reflected types, BRUTE has the same mechanism to force it to not trim specific types (typically, the content...
> It's like the question of what was first, the chicken or the egg? > > The reason because we've stopped doing 3D games is because battling the outdated pipeline,...
@damian-666 it's insecure because it could allow to run arbitrary code on consoles, which is typically the kind of attack vectors console hackers use to circumvent console securities (e.g. using...
> "you can use someone's xxx fork which sorted it out" instead of "you can use this library" Let me know if I'm mistaken, but that's a community quote and...
Which is what we will be trying to do with #4571 This post aims at removing the requirements (not ignoring/circumventing them) so that we don't have to favor any practice...
FYI, NativeAOT is now ready for .NET 7. It will ship as a new project parameter ```true``` (and is already available in the latest preview). The only problem is that...
Any update on this now that NET 6 is available? Please note that MG can't be switched entirely to NET 6 for the time being, we must keep the possibility...
Hey Dean, now that net6 has been merged, would you mind updating your PR?
Thanks Dean! It seems okay but the github actions are failing because it misses xamarinios10 (surprisingly this doesn't seem to be a problem for monoandroid90 which builds properly). I'll look...