Thomas Altenburger

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I'm a bit on the fence with the unnecessary changes I commented.

Do you mind retrying with the latest develop packages and net8? (and with rosetta enabled)

I've added that note to the getting started documentation: https://github.com/MonoGame/monogame.github.io/pull/67 macOS checklist: - install the x64 .NET SDK - install and/or enable Rosetta if running on M1+ - if targeting...

Please refer to #8124 while this issue is being worked on.

One of the warnings we should fix (this one is from DesktopGL builds): > ILC : warning IL3000: MonoGame.Framework.Utilities.FuncLoader.LoadLibraryExt(String): 'System.Reflection.Assembly.Location.get' always returns an empty string for assemblies embedded in a...

That approach used to work with old .NET

There is another issue related to NativeAOT vs BRUTE that we need to fix beside trimming compatibility: #7872 Any thought on this one @harry-cpp ? We should come up with...

MonoGame has a very stable code in regard to what gets dynamically loaded from its own types or not (and otherwise has already been avoiding reflection in all the other...

We started some documentation to help prepare for console porting: https://docs.monogame.net/articles/preparing_for_consoles.html

This seems correct, though it'd be best to wait for graphical unit tests to come back online before we merge just to make sure.