Thomas Altenburger
Thomas Altenburger
Please refer to #8124 while this issue is being worked on.
Please refer to #8124 while this issue is being worked on.
Here's an attempt to fix this issue #8123 Testing welcome.
Please refer to #8124 while this issue is being worked on.
For the time being, this is by design. MonoGame has been designed to replicate the behavior of XNA, which was setting the vector to NaN if there was a division...
I think I need to be more specific on what we're meaning with "for the time being". Sorry for the lack of context. You're right, though there is one unintuitive...
I'm not a super fan of ```Try``` functions on operations that are this simple and possibly called hundred of times throughout a game. I wouldn't want to change a one-liner...
More context is required. ```OnBackPressed()``` is not part of MonoGame and the linked Xamarin issue seems unrelated.
Closing as this seems more Xamarin related than MonoGame. Feel free to comment if you it isn't.
The current route that we're looking into is to use "basis universal". It has been prepared for MonoGame, but still need to be hooked into MGCB: https://github.com/MonoGame/MonoGame.Tool.BasisUniversal KTX-tool uses basis...