MRH
MRH
The bug was fixed, the current default is 480fe/t at max rpm for the motor and then still 360fe/t for the alternator. do you think this is too much?
Alright, I'll have to look into it, the block might not be instancing correctly
Just put more energy into it then? What's the problem?
You don't need all the energy at once, you can keep providing it power for the duration of the crafting process
i have thought of adding this, not sure though
no, its just that i goes against the principles i set of this mod, one of which is to not make electric versions of existing blocks in create
Ill look into making kjs docs, check the discords pinned messages, there are some examples for recipes there
Not sure i understand what you mean by this, current and voltage is not a thing in this mod
very nice illustration, not a priority but i'll keep it in mind.
Strange, got no idea whats causing this