Maximilian Rehkopf
Maximilian Rehkopf
Oh, was just guessing from the unusual system clock (21.45MHz).
Can you check if the v1.10.3-frs firmware https://github.com/furious/sd2snes/releases/tag/savestate_v12 or the https://github.com/RedGuyyyy/sd2snes/releases/tag/usb2snes_v11 works? Both need to be installed over an existing v1.10.3.
Could you try this FPGA bit file? Just overwrite your original fpga_base.bit in your sd2snes folder with the one from the ZIP file. (Only for OG sd2snes and no expansion...
https://sd2snes.de/files/sd2snes_v1.11.0-testsampling.zip Can you extract this over your current v1.11.0 installation (so that fpga_base.bi3 and fpga_base.bit are overwritten) and try if it works better? This basically brings back the old sampling...
Oh, try this fix: https://github.com/mrehkopf/sd2snes/issues/186#issuecomment-1434480057 (Auto region patching doesn't seem to work well in some cases; I suspect that wrongly dimensioned parts are used on some old cartridges. This might...
Ohhh, Nosefart is still a thing? Cool :sunglasses:
I have the same issue. Solution has been part of a pull request for quite some time: https://github.com/ozmartian/vidcutter/pull/183/commits/bcbf88034693bfb401481f232607b3bfcec72127 However it is not being merged. I had no success building the...
> make -C /lib/modules/5.19.0-38-generic/build **M=** modules Change "M=$(PWD)" occurrences in Makefile to "M=$(shell pwd)". (Although it is not necessary when running make instead of sudo make.) > insmod: ERROR: could...
Since we already have native Windows builds in the pipeline, shouldn't it suffice to use their artifacts to roll a release? I just have no idea how this actions/pipeline stuff...
Here is a statically linked build artifact from a modified windows pipeline: https://github.com/mmitch/gbsplay/actions/runs/9120268396/artifacts/1511366094 Could you try running in on Windows and see if it works?