Maximilian Rehkopf
Maximilian Rehkopf
Oh dear 😅 Is there any documentation on that? I found a pinout showing 2 ROM select lines and 21 (maybe 22) address lines, amounting to a total of 16MB...
Oops, missed @Ramsis-SNES 's reply in the meantime. ;) I was referring to this one: https://github.com/mrehkopf/sd2snes/issues/263#issuecomment-2440113953
Hmm, possibly. I guess the internal registers would support such storage sizes. An obvious advantage of S-DD1 (SA-1 too) is zero-latency random access. MSU1 forces you to wait a few...
Closing since the original issue can't be fixed as 16MB is the physical hardware limit.
I have a similar issue, but in my case the "Send to printer" dialog simply "almost freezes" (becomes very unresponsive for 1-2 minutes, never shows a printer) before I can...
In my case, logging out of my Bambu account and re-logging in just did the trick, so it was probably unrelated.
Wow that's a pretty evil bug of the Gameboy CPU, and an even more evil one to exploit like that :D So basically it executes 76 f0 f0 8c instead...
That's kinda weird. Are you sure your SNES is ok? Do you happen to have any original cartridges of games where Mode 7 is failing on the FXPAK Pro so...
My bad :( https://sd2snes.de/files/sd2snes_firmware_v1.11.1rc4.zip
Thanks @Romain80200, I was going to suggest that :) I made some changes to improve stability in v1.11.0 but it seemed to backfire for some consoles. Thus, I temporarily reverted...