mrAlmond
mrAlmond
Is it the memcpy the real bottleneck? I've read that there should be no faster ways to do a mem copy also on ARM platforms. This is a real pity...
Today I've made some tests with your library and it seems that the problem could be related to the frame handleType that in Android is an OpenGL texture. I suggest...
Otherwise if the QVideoProbe is not an elegant solution (because you need to get the Camera instance from qml) you should try the first solution in which some conversions are...
See last response of Stephen Quan in that stackoverflow thread. He made also a working sample that should take in considerations all the possible problems in Android, see here: https://github.com/stephenquan/MyVideoFilterApp
Hi, I've opened a bugreport for the slowness of reading-back data from an OpenGL texture: https://bugreports.qt.io/browse/QTBUG-61605 They closed it because they say that the problem can be solved by using...
Hi thank you for the fast reply. Can you suggest me a specific version of the firebase_cpp_sdk that should work well with QtFirebase? If not possible do you know if...
At the moment I'm creating a new dummy swift file in Xcode everytime I need to re-run qmake. This because I still haven't found a way to include that swift...
Hi @Rapsssito please can you give me a feedback about this issue? Thank you.
@Rapsssito are you still working on this project? Can you give feedbacks, otherwise I should drop this library and proceed with some other solution because at the moment its a...