mpolsz
mpolsz
@liaxim My bad, I wrote about turning head 90 degrees and what I meant was head AND controller. On video you point controller in [0, 0, -1] direction so it...
@liaxim I can confirm that using `getGVRContext().recenterPose()` instead of ` mainScene.getMainCameraRig().resetYaw()` works as intended. One more thing we found out is that framework uses `resetYaw()` internally in `GVRViewManager::updateSensoredScene` and it...
In our app (Evryplace) we reset pose automatically every time user changes scene (our internal scene, not GVRf one). We do that, so after arriving in next scene user faces...
We had similar problem in our app. What we found out is that MeshCollider returns distance for raycast in mesh coordinates not in world (Sphere and Box colliders returns distance...