Marcin Pawlowski
Marcin Pawlowski
Apparently CS:GO servers by default return only max players and server uptime from a [note](https://developer.valvesoftware.com/wiki/Server_queries#Response_Format_2) in the A2S documentation, which makes sense why its failing on parsing a [name](https://github.com/rumblefrog/go-a2s/blob/ee5866fe7795a16e88fb230474fde5289215d273/player.go#L132). A...
I had a similar issue. My bazel build uses pre-generated protobuf source files, so according to the [docs](https://github.com/bazelbuild/rules_go/blob/master/proto/core.rst#option-2-use-pre-generated-pb-go-files), I had to add `build_file_proto_mode = "disable_global"` to the go_repository target generated...