movex
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The serverless real-time data sharing infrastructure for front-end developers. Server Authoritative | Secret State | Real Time
# What Sometimes it's important for some actions/jobs to run on the server (only). Such an example is a state that need to be updated every _N_ seconds, or every...
# What Being able to pass in an optional clientInfo field in the `MovexProvider` that will be shared will all the other peers in a movex resource. # Why Sometimes...
# What This PR adds the functionality of getting # Why Because the subscribers are managed natively by Movex, and it offers an easy way for the client to work...
# This PR does: - [ ] Changes the Hero text and subtext to something more descriptive - [ ] Adds real lazy loading for the iframes in the example...
# What Dispatching multiple actions at the same time, or before a prev one didn't get a chance to return from the network trip, it causes a Promise.Delegate already settled...
# What When there is an "Ack Mismatch", but what happens is that if there is an another action being dispatched in between syncing the new state it seems the...
## Where `libs\movex\src\specs\resources\gameReducer.ts` `libs\movex\src\specs\resources\gameReducerWithDerivedState.ts` `libs\movex\src\specs\util\MockConnectionEmitter.ts` `libs\movex\src\specs\util\orchestrator.ts` ## What Run `npx nx lint movex --quiet` and see 6 linting problems.  ## Definition of done running npx nx lint movex-service --quiet...
# What Currently there's no API to remove Resource Subscribers. # Why is important? This is an issue because once added they'll continue to receive updates until the resource gets...
# What This is an interesting behavior that intersects with the idea of having a Room resource and treating each subscriber as a participant, thus not having to build the...