Marcus Ottosson
Marcus Ottosson
Mm, storing all relevant state relative a publish is a good idea in any case I think. But I wonder whether that type of "historical" or "statistics" data is better...
I mean in `asset['data]` yes. Anything part of an objects schema (i.e. at the root level) is meant to be asserted against, guaranteed to exist and follow a strict convention,...
From Alan over at [the chat](https://gitter.im/getavalon/Lobby?at=5b8597731d3a5711b6af6bd8). Just to clarify some common misunderstandings about USD and Walter: - Walter provides a nice way of encapsulating materials as-is, designating material assignments dynamically...
Yes, the example program already works. The browser calls the Python process which is also acting as the web server, Python is what launches processes, just like our current launcher....
The database is mocked in that example, you can find it [here](https://github.com/mottosso/avalon-launcher2/blob/master/launcher/__main__.py#L7). It's just a dictionary. The overhead from a database would be fetching that dictionary. Have thought some more...
No, DCCs will open where the Python instance is runnnig, so for the launcher it would only make sense to serve it locally. But for the project manager, we could...
If it works, then we could strip out a vast majority of the current Launcher code, which mostly involves QML, and use it as a background process, running on each...
Hey @tokejepsen, this would apply there too I think; as you'd still need some way of uploading the example project. I also realised the above example wasn't clear enough. In...
Oh no, yes it is! The guide is referencing the [`setup` repo](https://github.com/getavalon/setup/tree/master/git), which references an older version of this. - https://github.com/getavalon/examples/blob/764ad2f3308e1123874b3211f489fefc3b0bd77a/import.py#L29 Maybe it's only a matter of updating `setup`?
### Scene Description Shot building should be context sensitive. If the animator builds a shot, rigs are loaded, whereas if a rendering artist builds a shot, caches and shaders are...