Eric Smith

Results 14 comments of Eric Smith

Thanks for the input. I plan on doing some version bumping and critical bug fixing, then I'll update the Readme and take your suggestions into account.

Hoping to upgrade everything to work on 2018.2. .NET Scripting Backend is being deprecated and the DLLs don't work with IL2CPP (https://docs.unity3d.com/Manual/windowsstore-plugins-il2cpp.html). I gotta untangle all this.

It seems like I could get rid of the DLLs and simplify things. Except that code has references to the Windows namespace, so I would basically have to wrap large...

I've discovered the the DLLs ONLY work with IL2CPP, but .Net Scripting Backend is being deprecated anyway. Now I'm debugging what appears to be a change in how MSFT wants...

Thanks for reporting this. Do you have a workaround for your use case?

Hey @AndreasVanVooren, I wish I had better news for you. This is the big downside of open source projects, and I think it's worth it for me to at least...

Yes, you probably want to do your work within the InvokeOnAppThread callback. Here's why: OnFrameSampleAcquired does not get called on Unity's thread, so InvokeOnAppThread is a way of returning your...

Once you copy the raw bytes into your own `byte[]`, I think you can work with it in your own thread if you'd like. But yes, if you're doing processing...

It's correct that `RequestNextFrameSample()` is better if you don't need to process every frame. Is that the case? [Here's the documentation](https://github.com/VulcanTechnologies/HoloLensCameraStream/blob/f129383d5a0f9f8b86fe4fa1ff79a482e09b8225/HoloLensCameraStream/Plugin%20Project/VideoCapture.cs#L88) (that I wrote) where it describes this. Can you...

Going to see what I can do. If you want to look into solving it yourself, here's a place to start I think: https://docs.unity3d.com/Manual/windowsstore-plugins-il2cpp.html