mos9527
mos9527
This PR address two issues when building with the latest MSVC Releated issues/PRs: - https://github.com/microsoft/STL/pull/5105 - https://projects.blender.org/blender/blender/commit/44e9e3bfb224267e86d6b937985af7b3a4f042d2#diff-502f12d22b0ccb8c1a70889ea4e3cc38c46e30a5 - https://github.com/dillongoostudios/goo-engine/issues/99 This PR also in effect supersedes https://github.com/dillongoostudios/goo-engine/pull/92
**ATTENTION:** Massive API breaking changes ahead. Merge at discretion! --- This PR introduces the following new features (excerpt from README) NOTE: Most if not all features here are verified through...
This PR removes the explict locking in ASTC related codec routines in favor of per-thread allocation instead. For ST workloads this changes nothing - contexts will still be cached and...
The current implementation hardcodes the quality level to [`100`](https://github.com/K0lb3/UnityPy/blob/master/UnityPy/export/Texture2DConverter.py#L380) (exhaustive) [which can be very slow](https://github.com/ARM-software/astc-encoder/blob/27c6ab1bb6622c9998a816c78e8090f8fddd05a5/Source/astcenccli_toplevel_help.cpp#L154). An option to somehow change this would be very helpful. Moreover, it seems like the...