Roman

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> ``` > - gem uninstall eventmachine > - gem install eventmachine --platform ruby > > Source: https://github.com/oneclick/rubyinstaller2/issues/96 Thanks for the fix. Although for me it worked on the x64...

I resolved the `No such file or directory - gunzip` error by creating `gunzip.bat` in the `d:\msys64\usr\bin\` directory. The default script is **Bash**, so it can't be run from Windows....

Use this Gradle plugin: https://github.com/greensopinion/gradle-android-eclipse to generate Eclipse project classpath. It will help to resolve compile errors and auto imports. Then you just import your project as Eclipse project, create...

Check my forked repo: https://github.com/mortalis13/Wwise-Unpacker It has the **"Unpack to WAV"** script that extracts raw WAV files, without converting them to OGG or MP3. Though the files you've shared seem...

Check if it's bmk or bnk. The first one is clearly not supported. Try this BNK extractor directly: https://github.com/eXpl0it3r/bnkextr Seems it's the official one. As it tells in Usage, execute...

What is the original file type you feed into the script? It only accepts pck and bnk. If you have wem files directly, you can try using the vgmstream tool...

As an alternative you can download the soundtrack from here https://downloads.khinsider.com/game-soundtracks/album/doom-eternal-original-game-soundtrack

Check the fork I've created: https://github.com/mortalis13/Wwise-Unpacker It has **"Unpack to WAV"** script that will convert the extracted audio to audio WAV files. The files created in **Tools\Decoding\** are not exactly...

The **PCK** file you've provided contains 3 files with these durations: ``` 01:28 00:00 (less that 1 s) 01:23 ``` Do you have problems converting it to **WAV**?

Yes, I've extracted **WAV** files and was able to play them back. What I did: - put the **Music9.pck** file to the **Game Files** folder - run the **Unpack to...