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Simple plugin giving you the ability to load PAK files from the local FS or a remote one.

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Hey, I'm stuck on this process since a long time. How to load a pak file from server/local... I've seen a lot of approaches to this problem but I didn't...

Recently, I made a new UE game project with Version 4.21.2 I want to load assets dynamically by using your AsyncPackageStreamer plugin but while the engine load the plugin at...

This is the thread discussing the Issue https://answers.unrealengine.com/questions/194148/mounting-pak-files-at-runtime-1.html Is there any update to the project?

Hope that the plug-in class can support a blueprint

This allows linux to build the plugin without errors. Linux build rules included a flag that marks this warning as an error.

This is what I'm doing to load a local Pak file: UTestSingletonClass\* dataInstance = Cast(GEngine->GameSingleton); FAssetStreamer *obj = new FAssetStreamer(); obj->Initialize(&dataInstance->AssetLoader); obj->CurrentMode = EAssetStreamingMode::Type::Local; FString pakFile = TEXT("Out.Pak"); obj->StreamPackage(pakFileLocation, this,...