AsyncPackageStreamer icon indicating copy to clipboard operation
AsyncPackageStreamer copied to clipboard

Few details

Open nyudeb opened this issue 5 years ago • 0 comments

Hey,

I'm stuck on this process since a long time. How to load a pak file from server/local... I've seen a lot of approaches to this problem but I didn't found what I want...

First of all, your plugin doesn't work in local, the "RequestAsyncLoad" does not find the files after mounting it if they're not loaded previously with a SyncLoad or StaticLoadObject before (In Editor...).

What I want is to be able to stream pak file (local or server) and use uassets in it WITHOUT having them 'physically' on my disk. Actually when I 'StaticLoadObject' them, they appear in the Engine folder. The same system as Unity3D with their AssetBundle : https://docs.unity3d.com/ScriptReference/WWW-assetBundle.html.

Is the purpose of your plugin to do this? If yes, I will need some help to make it work and I will make a plugin or update this one in order to give the solution to all the people in distress. ^^

Regards,

Nyudeb

nyudeb avatar Mar 11 '19 16:03 nyudeb