Moritz Voss
Moritz Voss
Disabling build time analytics cuts the duration of the Weaver operation by 75%, now averaging around 250ms as opposed to averaging slightly over 1000 ms. Still, the weaving should not...
Maybe let us specify which Assembly all Models are in? I also sometimes get a message that no ReamObject inheritors were found in Assembly-CSharp (can't reliably reproduce, but seen it...
Is there a way to call this function as a user of the package? Naming suggests it's native. Asking because it might help us with the problems we've been having...
Any updates or findings related to this yet? :) Our project is growing fast and domain reload times are already taxing our iteration speed. We'd love to turn them off.
I'm late to the party, as always: Unity WebGL support is a super important feature for us, really (and a bit of a dealbreaker if not coming in the near...
NB that for Unity3D, which isn't even on .NET 6 for the foreseeable future, WASM support is a somewhat different issue altogether.
Actually, just came across this today - we need to benchmark with a native database ORM (Realm), which requires that its instance is created on the same thread that runs...