moreward
moreward
Something about opengl profiles probably. Also, trying to workaround, I may have messed up build quality. Everything needs one round of testing.
Capturing this so that it's not forgotten. - [ ] System clipboard access - [ ] Native file dialogs - [ ] "Drop" item to window support
Console output does not look great: ``` lyte.html?zip=app.zip?r=2708500:1 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu lyte.html?zip=app.zip?r=2708500:1...
Move the builds to local machines on Github CIs instead of single linear Docker run. Github CI runners seem pretty good these days. Should help with Windows executable file size...
ODE was investigated and prototyped as a backend physics engine. It works well. However, API design around a physics feature is difficult. This was postponed to after 1.0
- Remove `__gc` methods - Remove `cleanup_` functions - Identify and remove other unnecessary functions - Cleanup top-level (_G)
Also document it, maybe? VSCode lua extension is pretty cool and the experience getting code completion with types is pretty amazing.
The default one in Lua 5.1 is not very good. A nice native API would be cool.
Similar to https://github.com/lyte2d/lyte2d/issues/45, but for shapes, text, etc.