moreward
moreward
disabled capture_image on windows.
I'll keep it off for now. It'll stay in lyte_core experimental namespace on Mac and WASM only.
core API checked in: https://github.com/lyte2d/lyte2d/commit/fa611b15c8f3233084e98905879723a48652e26c
With `lyte_core.` namespace in place, designing APIs like this is now easier. Core API is shaped mostly like the C API and if needed, a nicer lua API is writtenin...
0.7.11 partially has this now. Some tuning and missing APIs and this should be ready soon.
In addition to known physics API we also need timing needs. Per frame times will be important because most physics engines recommend using fixed time for most stable simulations. So...
Principles: - `lyte.*` is part of the API. After "beta" this will not change much. - `lyte_core.*` and `lyte._*` namespaces are internal implementation details. And are subject to change. Same...
See #57 #59
Note: There's a great deal of perf difference between Windows msvc and mingw builds as well. Another reason to do this
Syntax errors in code can show up like this:  In a sense there are handled that they're shown in the UI. But error message is not clear.