Tom Read Cutting

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This is related to #5163 and #10374 - although applying to asan instead of ubsan.

Do you think the Wiki or README should be the place for this? (it's where our existing third party documentation is hosted).

It's also probably worth checking that the Mersenne twister license is compatible with the project's MIT license and that we appropriately handle it. Going to do some research into that...

OK, so this version of the file appears to either come from this project: https://github.com/stratisproject/HashLib/blob/master/TomanuExtensions/Utils/MersenneTwister.cs or this one: https://github.com/stratisproject/NStratis/blob/master/Hashing/TomanuExtensions/Utils/MersenneTwister.cs Which seems to be an adaption from this implementation: https://github.com/vpmedia/template-unity/blob/master/Framework/Assets/Frameworks/URandom/MersenneTwister.cs All...

So, part of the code appears to be licensed under [the Artistic license](https://en.wikipedia.org/wiki/Artistic_License) (see also [here](https://opensource.org/licenses/Artistic-1.0)). However, I couldn't find any evidence of which version of the license it was...

https://docs.unity3d.com/Packages/[email protected]/api/Unity.Mathematics.Random.html?q=random This is a thing now, so will look at this as an alternative :)

I haven't looked at the code, so haven't seen if this is taken into account, but it's worth pointing out that the physics of small (capillary) waves is quite different...

![image](https://user-images.githubusercontent.com/10348641/80280114-f6928e80-86f9-11ea-9a93-03bc5d13b45e.png) Isn't that just the way reflactions/refractions work when you have a waves on a water surface. Each eye is going to receive light reflected from diferent locations. https://www.youtube.com/watch?v=G22nvIbe4-M

> > > There are things that are normal in the real world that are very disturbing in VR. One example is specular highlights from a light source, if they...

Yeah, this is a hard one for @huwb and myself to work on and fix because a big part of the problem is how this actually *looks* in stereo. @daleeidd...