MoonPyx
MoonPyx
possibly you are using android 10 or 11, if you are using android 10 you must enable in your manifest android:requestLegacyExternalStorage="true if you are using android 11, you need an...
as of android 11 the configuration of requestLegacyExternalStorage will not be valid and for this you should implement the MANAGE_EXTERNAL_STORAGE permission, you can have more info in this link https://developer.android.com/training/data-storage/manage-all-files...
you must put it at the application tag level, it would look like this: `` in your buildozer.spec try compiling with sdk version 29
Hi @kpiorno, @MukundSutrave make some adjustments to accept objects that exceed the limit of 65535 kivy indices and manage to load large objects, it is necessary to improve load performance...
I had a similar problem and my solution was that in my fragment shader (glsl) when I assign the final color value I calculate it by adding the original texture,...
hello, I had a very similar problem on a xiaomi redmi note 9s, my shader worked perfectly on the huawei p30 pro but not on the xiaomi. The solution is...
Hello, doing some tests at the end I managed to get Suzzane's example working using pydroid on a motorola, the adjustment I made to the code was in the simple.glsl...
Hello, look, I had that problem and I solved it by analyzing the log from adb, which I found esque the create_polyline function of the gmaps __init__ file causes the...
Of course, in the terminal with the command adb logcat -s (your app name): D python: D and your device connected in debug mode start your app (gmaps) so you...
Hi, in you file .spec of buildozer add in requirements module android