mooo

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> the red and blue sheens looked very exaggerated giving black characters a more pinkish hue ... you have any resources on learning the proper color technique that would be...

Those will always be whole numbers, even with subpixel positioning. They're the coordinates to place the rasterized image, which is always aligned to the pixel grid. i.e. if the glyph...

Na I'm just doing TTF and OTF here. If someone writes a decent no-std BDF parser I'd consider writing support for it.

I see your goal but I don't like this idea specifically. A compromise would be the ability to define a TextStyle with a minimum size such that you can insert...

@kettle11 this is kinda a small rundown of my opinion of the situation > It may meet your requirements: https://github.com/mooman219/fontdue `Fontdue` is a no-std raster and layout tool for non-shaped...

I wanted to add linebreaking to that list as well. It's wildly more complex than the spec implies. The unicode linebreak annex defines the bare minimum you should handle, but...

> @mooman219 Afaik, freetype does only rendering. It doesn't do layout in any way. At least on linux, it's up to pango/Qt. Whoops, I'm conflating `pango` in with `freetype` again...

No-std is a well defined term since it's a crate level attribute. I like to think alloc is in the spirit of no-std. Alloc is reasonably free to add on...

Anyway, > High-quality glyph rasterization library. Like ab_glyph_rasterizer, but with FreeType level of quality. I think it would be productive to make an exhaustive list of what this means and...

Fontdue definitely much less serious than this project; I just made it because of pain points in RustType. Shaping is incredibly hard, but it would be real nice to integrate...