mooo

Results 41 comments of mooo

> In my opinion, we cannot get the other values we need. For instance, the outline rectangle(a.k.a bounding box)*1 is (xMin,xMax,yMin,yMax) in the glyf table. @tasogare3710 This exists and is...

@Kerollmops What you want to do is achievable in the API, but you would need to provide your own layout. I don't have any intentions currently to add variably sized...

@john01dav There's some spicy bits that will need hand written intrinsics. See: https://github.com/mooman219/fontdue/blob/2bfda9dc70c292379eeb785d9d6596f7fe82a929/src/platform/float/get_bitmap.rs#L38-L61

All planned, no status. Fontdue does exact coverage, so grayscale is in there. Subpixel AA is planned, and relatively easy to add. I haven't settled on a design yet for...

I think the most time effective way to do this is to work with an existing png parser to see if you can PR a no-std patch, or fork it...

No streaming or animated support should be necessary, but I admit I'm not the most well read here at this time. If you ever see an animated font, it's usually...

I usually just hack something together with the only goal being fast at raster time and then iterate on the actual usability of the API until complaints from the crowd...

Something to keep an eye on, but I'm not interested in nightly only features in Fontdue, even if there was a PR for it. Looks promising for when it hits...

Context: So the implementation is lazy because appending text invalidates a lot of state. Recomputing the minimum amount of state was the goal of the API since performance was the...

**Glyph differences:** - On windows you're using direct write which does make text look thinner and crisper. You can get the raw coverage data you need to generate RGB subpixel...