moofMonkey

Results 7 issues of moofMonkey

1st commit, I think in some configs it option is necessary. E.g.: my config.

Behavior before this commit: iteration will stop on any undefined value Expected behavior (in this commit): iteration will continue on any undefined value Also, this PR adds more examples in...

Pls make wiki (atleast Getting Started) about how to work with this library ._. #258 a bit helped, but this error have appeared. > C2955 'blackbone::RemoteFunctionBase': use of class template...

This PR should potentially eliminate (or at least greatly reduce) `testActiveSessionNotClosed` flakiness at the Github CI. As described in https://github.com/cloudflare/cloudflared/pull/766#issuecomment-1264874623, this is caused by an eager timeout due to insufficient...

### Describe the bug Exported glTF model animates correctly, however GUI doesn't seem to apply animations at all. ![idle](https://user-images.githubusercontent.com/11695747/209467370-658292e6-d5d2-4477-a95b-801eeca79025.png) ![idle](https://user-images.githubusercontent.com/11695747/209467416-f0314037-c586-45e2-94b8-34db63390103.png) ![cave_head_stone_fracture_new](https://user-images.githubusercontent.com/11695747/209467389-be83bc87-c184-4e0a-84fb-c2af90f61eed.png) ![cave_head_stone_fracture_new](https://user-images.githubusercontent.com/11695747/209467420-45b5066d-fdb0-4cb0-967d-9e4855cfe316.png) ### What Valve game does this happen in...

bug
renderer

This reverts #520 and attempts to properly fix remap tables bigger than skeleton bone count. I wouldn't consider it finished as eyes on the model from Dota 2 `models/items/witchdoctor/wd_ti8_immortal_bonkers/wd_ti8_immortal_bonkers.vmdl` still...

bug

Fixes #7 Fixes #8 - [x] Fix docker build - [x] Fix stringtables parsing - [x] Fix deprecation warnings - [x] Add support for stringtables using varint_bitcounts - [x] Fix...