monniert
monniert
my bad I thought it was rather standard to append rgb colors to the vertex position as it is fully supported by MeshLab (see for example [this discussion](https://blender.stackexchange.com/questions/90890/how-to-display-and-use-vertex-color-from-obj-model) I will...
great that would be cool, thanks for the detailed answers :)
yes I closed it as I felt it was not a priority, good to here it is on your roadmap at some point, I am reopening it to avoid duplicates...
Hi @JHevia23, thanks for reaching out! I have not encountered this error, and it is weird it is only happening at the end of the epoch and not every iteration......
yes it is fixed on redwoods2, closing the issue, thanks!
Hi @ykzzyk, sure you should have a look at [this file](https://github.com/monniert/unicorn/blob/ee07902e4592e60c0e567d69ba917fdbcceafd07/src/model/renderer.py) for an example on how to use this `layered_rgb_blend` function. Specifically, you should redefine a pytorch3d Shader class (called...
closing the issue since there is no reply, feel free to re-open it!
Hi @Jiangshuyi0V0, sorry for the late reply, I was afk for a few weeks! We use the standard DTU evaluation which evaluates a given mesh wrt to the GT point...
Hi @reginehartwig! Which experiments are you having issue to reproduce? As stated in the readme, for complex real images like birds and horses, we observed that the model can still...
From what I remember in my case, I think beginning of trainings were mostly identical by fixing the seed, not really sure about performances in the long run though. Are...