monkeyman192

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So I'm going to re-open this issue because as of 2.0.X we now have >1000 structs in the Game components folder so maybe it is time to discuss another re-organisation...?...

I use source tree which is pretty smart about it I think, so even if move them in explorer they come up as a rename as we want for preserving...

I'll look into it. I definitely want to improve the error reporting so I'll try add some functionality into the code so that the struct at least is passed into...

Ok, having a quick look now... Can you send me your exml file that gave you this error? I tried to emulate it but got ``` [ArraySizeException]: CharacterStates: XML array...

I think I have already got some code which implements this?

did you not fix this in 7843f9dee50f372cdf4c1d28fd515438e9c0a18e ?

So we made the jump to version 2... Can this be closed or are there still issues to deal with?

I know it's been a while, but I believe this should have been fixed in the latest version. If you could check and confirm that would be really good so...

@GTD-Carthage does this issue still persist?

@gregkwaste I think this is more your domain