Evgen Bodunov

Results 29 comments of Evgen Bodunov

Or `PING` message should be sent only while connection is idle.

It's quite interesting. Client schedules ping message when it handles successful connection: https://github.com/realm/realm-core/blob/b149e54c8df64bf5232ae60398ea4eb6eb16da99/src/realm/sync/noinst/client_impl_base.cpp#L710 While data is downloaded in `websocket.cpp` or `ez_websocked.cpp` and `websocket_*_message_received` called only when message is downloaded completely....

@jbreams That's could make sense indeed. Disable pong timeout, start initial sync, when it's over, set default value again. But there is no way to set this configuration variable from...

IMHO The task of keeping the connection alive is not the client's task. It has to process the data messages. Perhaps this code should be placed in websocket itself.

@jbreams Thanks a lot. It should do the trick on iOS. I still can't see similar setting on Android, could you help?

@jbreams Since realm developer edition we used self-hosted version of realm-server. When I've found server sources in realm-core I've tried to use it instead of the old self-hosted version of...

> The larger the number the more updates are bundled together and compacted together. Why larger? I thought it means "compact changesets if download size is more than maxDownloadSize". Could...

Any news on this bug? I have same issue on Poco F3 Android 12, but can't reproduce on Android emulator.

@kevinkreiser I can't completely exclude driveways because same dataset is used for cars and bikes. Thought that `driveway_factor` should help to understand how bad are those alternatives. It's difficult to...

Had similar issue when launched `fastline lane`. Fixed by using `bundle exec fastlane lane`