Gergő Móricz
Gergő Móricz
This is probably fixed by #135. Could you try building a fresh box64 and testing again?
You need to run the game with the `MESA_GL_VERSION_OVERRIDE=3.2` environment variable and the `-force-glcore32` command line argument.
> do you need log? Yup. STDOUT, Player.log, and a reading from `cat /proc/$(pgrep RimWorld)/maps` while the loading screen is present.
> for no reason, when i used BOX64_LOG=2 it loaded. let me test it for stability. Please try it a couple times again. This might be memory mapping related.
> Using BOX64_LOG=2 outright makes it hang without even getting to the loading screen. I'm pretty sure it doesn't hang, preload just gets slowed down by all the writing, so...
> about an hour or so Hmm. Ok. That's an issue for trying over and over again. I'll think about how to approach this.
Ok, so I only care about logs if the game crashes, but the game only crashed after the long waiting for preload. I'll try to get some RimWorld binaries and...
> i got it running only once, can't run game anymore for no reason. i am using Ubuntu 21 (the latest). I can send you binaries Please send Player.log with...
> I've uploaded a player.log from the crash (with no loglevel) and the "idle" state I killed after a while (with loglevel 3): https://www.dropbox.com/sh/bhkan3u8t115hhw/AADlce1rifWNYzGilarGtvoca?dl=0 Unfortunately I can't really deduce anything...
Could anyone zip up their game folder and send it to me to `[email protected]`? It would let me debug on my own terms and would be amazing