François Mockers
François Mockers
Could you add an example that show off the various fog modes? Maybe cycle through them on a timer, or on a key press
Bevy is using glam for math: https://crates.io/crates/glam You can enable the `mint` feature on cgmath and glam to have compatibility between them, but cgmath won't be supported as first party.
works for me on macOS 12.5 ``` AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal } ``` Could be due...
👋 Could you change your PR title to something that describe the change? The PR title will end up as the commit in git history and it will improve readability...
tested on iOS 👍
Could you change the PR title to reflect it's also for iOS? The title will be used as the commit name in git history
this was [`set_cursor_lock_mode`](https://docs.rs/bevy/0.8.1/bevy/prelude/struct.Window.html#method.set_cursor_lock_mode) in the 0.8 times
> @mockersf Could you please have a look at this from a "general utility across the engine"-perspective? I'm sure you have some valuable insight. I'm not sure it's really needed...
> Already, I would argue that input sliders and loading bars are two separate areas that don't need to be coupled. Speaking of "progress" for a slider doesn't make much...
People have already played rust-gpu in Bevy on platforms that supports SPIR-V by using passthrough in Bevy. Since, Naga frontend for SPIR-V has improved, so maybe it could work on...