Leonardo Guilherme de Freitas
Leonardo Guilherme de Freitas
Well, I haven't implemented it yet because I was unsure on what would be the best way to detect a mouse click between MousePressed and MouseReleased events, but I think...
I see. In addition to the timeout, we can check if the release happened in the same widget where it started, and then fire the click.
I don't know if that behaviour is desirable because the drag event is fired by taking movement in consideration while the mouse is down. What I usually consider a click...
Marginally related, I'd say. I implemented them because I realised there was no way of querying cursor state in widgets. It was required to listen to the over/press/release events and...
Yeah, that happens because of the tile stretch hint enabled by default in frames. This is fixed by setting the hint to false when using this tileset. A more elaborate...
I'm aware of this problem, just hadn't the time to fix this (and others) yet. Thanks for the issue.
Can you tell me which compiler you're using and compiler flags?
> I have to say that these are legitimate warnings, Not saying they aren't! I take warnings seriously, it's just that the last time I compiled something with tweeny myself...
Right, so, it is as I thought. I cannot simply `static_cast` all the easing values because it will break composite types. Consider: ```cpp struct boxed_float { float value; boxed_float() :...
Hello, there is no plan on supporting that. From what I gather (according to my own experience with `await` in other languages) ``` await tweeny::from(130).to(130).during(300); ``` is supposed to wait...