Leonardo Guilherme de Freitas
Leonardo Guilherme de Freitas
Yeah, it is absolutely simillar, except that this will be done automatically instead of manually by the user, taking care of event blocking, parent fading and even dragging support. It...
Hi, I've fixed the DestroyWidget bug in commit c663dea
> You define a hierarchical dialog first, then display and close it. There are prebuilt dialogs for message and input boxes available which are displayed as normal dialogs, but with...
That is a good idea and not hard to do, but I don't have the time right now to invest on it. Also, a request like this should be in...
Yeah it would by implementing a render driver for it. It might be a little hackish, but it is feasible.
I suppose removing a widget inside its event callback function breaks mouse over iteration by changing its parrent children widget array. Could you test the following, to confirm: store widget...
Great. It kind of confirms what I was thinking. Widget destruction must be postponed until event processing finishes. I'll find some time to work on this. Thanks for your report!
Thanks for your report! I will look into it.
This seems to be related to the fact that the inner geometry is not getting updated properly (to reflect its composite geometry). See this code (needs latest commit): ```c #include...
Plus, when using negative values, its calculating the Y position wrongly.